Couple of Quick Hits from Last Week
Adobe isn't going far enough in it's war with Apple. On one side of the relationship, they have a blogger for Flash ranting about the new iPhone SDK rules. Then, in another division, all is well and good for Flash on the Mac using a new Apple API. I'm of the mind that Apple's new iPhone 4.0 SDK is overstepping its bounds. Adobe is the largest company hurt by the new rules and is the company with the largest bank account. Unity3D is probably the worst hit innocent bystander in the whole mess that is the new SDK rules. Even if it’s OK to use their tool, they now have a perception issue to deal with courtesy of Apple. Adobe needs to fight the good fight and discontinue support for Adobe products on all Apple products until Apple relents. The outcry over losing Photoshop on the Mac would be enough to get Apple to rethink it's controlled-walled-garden-DRM-laden approach to phones and media players.
Mark Suster has a good couple of blog posts on the job hopper. I've never held down a job longer than two and a half years for a variety of reasons. His points struck a nerve and I'm glad that he amended them in his follow-up post to his original. His point is still largely valid and his posts are a good read with intelligent comments from his readership but as usual, when one paints with a large brush, fine details get painted over.
Facebook has released a new API SDK and after reading Raph's post about the new API, I'm concerned for the future of social networking. Raph posits a world where Facebook is the centralized identity system for the Internet as a whole. With 450M users and a real name requirement to register, Facebook has enough information about a significant number of Internet users to become this service. Now, they want to expand to web sites and blogs that are not under their umbrella. Every blog can have a like button that will link the blog post back to a person's Facebook profile. This blog could very easily be reworked to use Facebook's comment system instead of the internal comment system built into Graffiti CMS. All this functionality and more is now available via the Facebook API. Soon Facebook will be able to graph your Internet browsing patterns against those of your friends and offer targeted advertising in ways that Google can only dream of and that scares me a bit. At what point does one company know so much about your behavior and habits that it becomes a personal invasion of privacy?
My guild in World of Warcraft is working on the Lich King. It's fun to get to the final encounter of a static world's expansion. On our server, there's only been a handful of guilds that have been able to defeat the Lich King which puts us in an exclusive group of players. I can't deny that there's an emotional draw from the achievement and I look forward to defeating the encounter. Even in a sandbox world such as Ages of Athiria, there's a place and a need for player versus environment content. How much and to what degree seems to be the real question in my eyes.
Update: It took next to no time to add the Facebook Like functionality via iframes to the post view and the index view of this site. Simple only makes it easier for Facebook to assimilate you into their collective. Feel free to "Like" away.
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