Silicon Sisters; Not Sure What to Make of the Idea...
Silicon Sisters is a women's game development company that is making games for women gamers. Information about how they are going to accomplish this goal is scarce and mostly present in today's video game industry media outlets. (ArsTechnica, IGN, Gamasutra) They want to create games that appeal to women without specifically excluding men. The common perception is that the video game industry is dominated by male players and to an extent that is true but I'm not so sure that the statement holds nearly as much weight as it used to. Regardless, every so often someone raises the notion that games can be created specifically for women and I don't buy it. I don't believe you can specifically create video games for women without stereotyping women. If blatant stereotyping is the goal then I'll reverse that statement and tell you that I think it is easy to create games for women.
- Women gamers need simpler controls. Hogwash. Women gamers may not have grown up playing the NES and then the Playstation but that does not mean they can't handle complex control pads. It just means that they need to walk the learning curve like most men have had to do. Neuter the statement and say "New gamers need simpler controls." and I'm ok with that statement. The fact that these new gamers are also women gamers is not a correlated statistic. Holding up simpler control schemes as catering to women is stereotyping women and sexist in and of itself.
- Women need to be more than simple eye candy. This one I agree with and I happen to think that this one is the primary reasons why women do not play many games. When you read a book or watch a movie, you want to identify with someone in the story. Same is true when you play a video game. Too often, women are portrayed in a blatantly sexist format and it is no surprise to me that games where women are represented respectfully in the story are played by women gamers. In Silicon Sisters defense, they've stated that they are not interested in "pinkifying" games. That's just as sexist as the big breasted scantily clad warrior.
» Trackbacks & Pingbacks
3 Comments
-
Great article. Thanks for the analysis. I agree with you fully in regards to the button mashing issue - it's not a gender issue, but a learning curve issue. Clearly there are lots of current women gamers who have taken the time to become proficient and kick ass in the core world. We're talking about the emerging gamer female who is new to the space and isn't devoting as much time to it as guys generally have - we need to create easy access. The swell in numbers of women and girls gaming is largely driven by the emerging casual space. We are starting our studio delivering product in the casual market, with a long term eye on core. It's tough though - down loadable would be an obvious choice for a self funded new studio, but the numbers are terrible - I've been told that it's about 14% females on XBLA and around 10% on PSN. Those numbers are from Microsoft and Sony representatives directly.
I do see the issue of how females and males game a bit differently than you do. It's true the risk of stereotyping is huge here - and really, what is market segmentation but stereotyping? However, when you examine the research in games studies programs around the world you find that differences do exist, beyond the simple stereotypes. It seems to be about how we process information, where our core competencies are, and what we excel at. Some of these break down by gender, and we hope to build games that draw on those differences to make them more engaging to women. It's not rocket science. For us, it's about game mechanics. The tough part is, matching the mechanic to the genre to the best platform for delivery.
Last comment - we chose to announce our formation in order to attract quality employees interested in our goals (both male and female) and to help investors understand the interest in this issue. Your comment about attracting the microscope is the flip side, and the risk we accepted. Now we need to deliver quality product based on our research. Wish us luck, and thanks for the insightful comments.
All the best,
Brenda
-
Glad you took the time to respond. I've tried to get a game company off the ground and failed at it, so I have a profoud respect journey you are about to take. Starting your own gaming company is no easy task and I wish you and your team the best of luck and smooth sailing. If you can walk the fine line that you've set before you and arrive at a methodology for creating women oriented games, then your company can be a game changer. It would be fascinating to see the week to week developments on a blog of some sort that describes the challenges you and your team faces. When you release your first title, I'll be sure to pick it up, play it with my wife or with my kids if it is appropriate for them and then review the title in an effort to reflect on this blog post.
Best of luck to your team and I look forward to seeing what your team comes up with.
Pingback from Twitter Trackbacks for Silicon Sisters; Not Sure What to Make of the Idea... : Independent Game Thoughts [elysianonline.com] on Topsy.com