Social Networking - A Matter of Perspective (Revisited)

Game Design No Comments   

Over a year and a half ago, I wrote about the difference between Facebook and the rest of the Internet.  The post was sparked by a conversation that I had with my wife about the content of this blog. Reflecting back on that post, most of what I said remains true to this day.  However, if I rewrote that post today, I would not use the term avatar as much.  What I was really talking about with my references to an avatar was the notion of having a public and a private persona.  My understanding of this has changed since the first post.

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Blizzard's Piercing the Alias Veil is a Bad Thing(tm)

Game Design 2 Comments   

I'm placing this topic under game design because I think that the ramifications of Blizzards decision to use their RealID system on the official forums is a massive change that will set a precedent industry wide.

Let's start off with a few assumptions.  There are two ways an individual can engage content on the Internet, Anonymous and Named.  Facebook is a Named service.  Everyone logs in with their real name and is identified as such when using the service.  Twitter is Pseudo-anonymous in that it's a little bit of both types as the service employs aliases but those aliases are easily connected to their named identities.  Internet based games, have always been the province of anonymity.  Everyone that plays an online game picks an alias and uses that alias for everything they do while engaged with the service.  Xbox Live, Steam, casual game portals, Blizzard's Battle-net and more all use aliases to identify community members.

For Blizzard's Battle-net and the games played through the service, this is all about to change starting with the release of Starcraft 2.  I believe that this will do more damage to the community than it will help even though Blizzard's intentions are noble and good.  Blizzard claims that this change will reduce the amount of trolling and flame wars on the forums and using your real name will most certainly do just that.  My problem is with the side effects this will have; all in the name of snuffing out trolls and flame wars.  For instance:

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Ryzom MMO Server/Client is Now Open Source

Game Design No Comments   

http://dev.ryzom.com/news/13 That’s a very interesting development in the game industry.  Until now, no complete MMO server has been release to the public for free.  Big World and Hero Engine cost millions to license.  Many 3D engines are just that, 3D engines.  Some 3D engines have...

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Ian Wilkes Discusses Scaling Second Life

Game Design 2 Comments   

Ian Wilkes, a writer for ArsTechnica.com and apparently a former employee of Linden Labs, has just written a good article on how one should approach large systems design for applications that scale quickly. While there’s little real technology discussion in the article, it underscores that the...

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Native 3D in a Browser

Game Design 2 Comments   

Recently, Firefox and Webkit have implemented WebGL into beta builds of their browser engines. I’ve followed some of the comments on this development and frankly, I don’t get it and can’t see where 3D in a browser improves the user’s browsing experience. Here’s why I believe...

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Revisiting the Bartle Test

Game Design 2 Comments   

It’s been a while since I took one of these but my play style hasn’t changed much in the past few years. I’m an EASK (E 67%, A 67%, S 40%, K 27%). Take yours over here at one of the many sites on the web with this popular test. It’s no wonder that the WoW Achievement quests for...

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Making a Game of Search

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Microsoft has released a game that I'm sure it's using the logs from to improve it's Bing Search Engine . The game's called Page Hunt and it consists of trying to use Bing to find a displayed web page using search terms. If the results of your search contain the web address in the top...

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Worth Repeating on UGC

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I'm going to shameless link to another very eloquent post on game design because I think it applies to my previous post in many ways. Brenda Brathwaite uses an analogy from John Steinbeck , the famous author that I think embodies some of the attitude that I discussed in my previous post about user...

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The Importance of User Generated Content (UGC)

Game Design 5 Comments   

Somehow I think that the #gamedesign Twitter thread is generating quite a few blog posts. I started tonight’s topic on User Generated Content (UGC). Twitter has its limitations when trying to get a point across and as such I feel the urge to blog. Here’s how it started. “Is a player's...

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On the Newbie Experience of Eve Online

Game Design No Comments   

After months and months of reading blog posts and listening to thread after thread about Eve Online, I decided to break down and download the game to see what it is all about. I figured that if Ages of Athiria is a direct competitor to Eve from a world simulation standpoint then I might as well play...

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